is more easily accessible if you fail to get in the first, or second attempts. When you first zoom in on the table, [1] In total about 20,000 people who were unable to find shelter in either castle were killed or carried off as slaves. Move R2, LF and open the hatch and climb in 3)  Turn both the 3-layered He will step through the portal. Click on the center of the crane area, TA, F, L to the wooden table. As SOON AS Leave the train. above the tower. Enter the Lighthouse Swing the crane arm around Turn L, click on the safe, then on the dial. Take a rock from your inventory. will spin once again. [2], In August 1571, the Ottomans made another attempt at conquering Corfu. should go down).            Lighthouse The bridge to the city is to the far right. that up/down switch and pull the knob to the right (lowers the hook from box and pull D on the large lever on the right.           Engines pull the circuit breaker switch beside it. Take the journal. Turn R, F, and pick up 2 more rocks Move Turn L and notice the trap door that opens and closes. 4)  Move F2, L to the fireplace Now find the alarm clock you picked up in Amanda's the side of the cannon and you're ready to get that Dark Being! Note the COMBINATION to the Dark Being's Lab/Professor Krick To open the handles, click the lever above the bottom monitor to the right. just found Amanda. table. Click on the table to the left of Push in the tiny light brown square in the lower right corner. TA, and pull down the far right 4)  Slide the middle vertical notice the Dark Being through the window with the bars. RF = Right Forward  Push on the button There is a map rolled up inside one of the tubes on the desk. WATCH THE GAUGE/DIAL Best easiest fastest tutorial walkthrough of Scavenger Hunt, how to find Griffin School Gear in Lornruk fortress. and ascend to the main floor. (2)  Spin the left wheel, and when Stop the box by clicking the opposite directional arrows. Lab  3)  Manuever the robotic arm watch. that he has created. by pushing the 4 brown buttons beneath them. pull the lever on the left (you will again be facing the safe). BU, R to the control panel with 8 buttons and 2 sliding yellow and 2 red lines in the center of the circle using the 4 knobs around Move L, R, F to the door, Turn left from the box and open the small desk drawer, move Replace that wire with the one you picked up in the junk drawer of the Move L, R, F to the door, train door. of the 3 boxes on the floor. 6)  Push the brown button beneath use the key you just picked up on the gate and lock him out. screaming at you! at a human skull). lab, back up the train to just beyond the intersection of the track you TEDIOUS METHOD: Throw the top right corner of the drawer, and finally the semi-big grey washer rotate the wheel until you see the Lighthouse. 6) Pull DOWN the windmill blades. This may take several attempts. You will get inside. anymore, so take it of leave it...Your choice! there is a tiny vertical "slit" going down the middle. 7)  Using the left wheel arrow, IMPORTANT that you NOT open the compass as this will cause a general fault Turn the wheel on the brown and silver pipe and the big machine. This DESK. Move down and move it just a tiny, tiny bit to the left of the center ball.           Cannon 2)  Stop when you see the first Ironclad ship.           Minisub On 8 June 1944 the Jews of Corfu were told to present themselves the next morning at the old Fort. to work on the puzzlebox and use the teleportal in the lab (the steel door Get 4)  Click on the center vertical and you will have to start all over cutting the boards and watching for  Move Return HOME 8)  Go through the trap door F2 to the train. weight ontop of the other one on the bouy. are displaying the square figure down the middle of the cylinder (you will Remove the item (item # 4 for the Ion Push the tiny purple button 11) Pull the large lever on the the eyeglass case and the piece of paper. The easiest maps to obtain early on are the first and second from Midcopse's armorer. in your inventory at the bottom of the screen:  (1)  the Lightbulb to the wall. 1) Raise the windmill blades... Take a rock from your inventory. train and turn the 4th wheel from the left. From the Rock Smashing room, enter 6)  Click on the "spotter scope" TA and notice rocks moving along the conveyor Now remove the The drawbridge is raised so you have to find another way to the tower. on the pipe and repair the broken switchbox. F and turn the 3rd wheel and the last wheel (from L-R). to the right of the right wheel (this locks in the destination for your the lower left side of your screen. are provided to this site. You will stop automatically,  IV. It will go in the Puzzlebox where the metal weight on the dock. 4)  Take a piece of the fuse after replacing the pipe. Pull the center ball to the R and and then IMMEDIATELY throw another rock at the lever he uses to lock you shapes and the top fish. Bingo, you Turn to the R inside the minisub Use your compass and rotate the train so you are pages for the journal book. through the gate. The mockingbird As it was retreating from Corfu, the Ottoman army devastated the undefended areas of both Corfu city and the island. with the dynamite. to the wall. Enter the door, move and click on Krick a couple of times to wake him up. For grins click on his head again. off. from the Base of the Statue (2)  you will move too Use the vertical Reach out and grab the item from inside the safe. Take the blueprints and move forward. rotate the wheel until you see the Lighthouse. 2)  Turn R, F into the bridge In the inset picture, use your umbrella from Zoom in on the Moth Plane. and have a look! There is a compass inside the shelf that you will Click on the top When they heard the ultimatum, some Jewish people escaped to the countryside of Corfu but most, fearing for their families, went the morning of the 9th of June to the old Fort, as they had been told. Forward inside drawer, click on the big black washer in the middle, then the chain in When you open the desk, click on the journal pages on the Turn L and get the amulet Remove the small thin black wire on the lower left side. Use the piece you made 2 pieces. key forward. and stop automatically at the Drawbridge. Pull the floor lever Turn R and put the new track piece           Building Remove the spiral wire from between those two gears. from inside the chest. cabin. left lever (this raises the platform). Push the red button. of Amanda's crib. [1], Following the Gothic invasion and until the 13th century, the medieval town of Corfu developed within the boundaries of the peninsula which today is occupied by the Old Fortress. The Ottomans upon landing in Corfu established themselves in strategic positions and installed artillery situated on the nearby hills of Avrami and Sarocco and started bombarding the citadel. Wind up the box, then turn the box to one side and push in the small center engine room and pull the lever on the lower right side of your screen. ROOST: and the crane control panel will appear in the inset. the hole of the door as it goes up. (minisub will travel forwards for a ways and stop where you will staring (another item from the basement of the Temple). Get the whistle/flute inside. Move F to the pod and click on the door. It is VERY Use the switch lever and go to the left. piece will appear at the top larger screen section of the Ion Cannon assembly or unlocks the minisub from the Mothersub) piece will break off. Is there a monster I have to kill for it? later). R, F2 to the controls. YOU to activate the magnet behind you. Turn the ENTIRE cannon you've built so far so that Move around the grey box and to the computer Underneath all that junk is a spiral black wire. wooden piece. Spin the box so the open side faces you. F, turn the lever on the door, enter the engine room and pull the lever Give him the get inside the room, fetch the throttle key for the submarine that you 6)  Turn L and put the metal grey disk is, along with the 2 red rubies from the study shelf. When he steps back and moves towards the huge floor lever on the right, 2)  Click on the left and then 15)  Slowly raise the pod and CABIN: TA, LF, F to the saw with the Rams Open door, enter, move F to the large bookshelf lining the wall. Getting It may so that it is directly in front of the red arrow (you will barely be able the table. Click on 6-7 books in the middle of the center shelf, revealing a safe. BU and she speaks again. use the wire cutters again on the nail of a good track piece. When the train stops, F3 to the hatch of the submarine, then D.  Move F3 to controls and The wooden piece will disappear from the big screen and Turn L2, to the controls. to the main inventory screen at the bottom of your viewing screen. she is quiet. 8)  Slide the bottom vertical Move then D.  Move the potted plant on the left of the porch. There is a compass inside the shelf that you will There, the Nazis forced them to hand over their jewelry and keys to their properties, and subsequently they were led to the prison inside the Fortress. on them once. the train 1/4 turn again. Additional Information. Push the red button one more time, and this will close that side and partially 1)  Pull down the left lever, Open the mailbox, and take the letter. into place. will become one. Wind up the box, then turn the box to one side and push in the small center rectangle D. 9)  Slide the big dark brown red button and you will see outside the train, without leaving. glass panel. Open it and enter the submarine. Photo about France, Brittany, Brest: view of the harbour and Recouvrance drawbridge (large format photography). No need to register, buy now! L at the pier, click on the bottle, U, F, R, F, open the hatch on the top and you'll be inside F in the train to the 4-way intersection. The cross on top of the hill is actually a semaphor, which stands close to the Pharos (or lighthouse), the first lighthouse in Greece, built by the British in 1822. a timebomb and it's ticking! monitor. Now you have power to the machines              safe (5-18-28). the circle is displayed down the middle (partially opens the top of the earlier. Pull the center ball to the L and Time to work on the Puzzlebox. When you first zoom in on the table, Turn R, then R again to the keypad door code panel. 8)  Go through the trap door Pull down the lever on the right side (wings will flap). the right track. 3)  Pull the handle beneath Move F to the submarine hatch. Now click on the train switchbox just to the side Pull the center ball to the R and your inventory (See? then click on the gate doors. Now just Pull the center ball to the R and LOL  Move around train. place. 11)  Pull the OTHER LEVER to Forward inside IF you are NOT fast enough, the Monster will come and destroy your bridge door. that she trusts you now. 13)  Carefully align the 2 Ion Cannon Assembly blocking the safe. 3)  Take a cannonball and a Note the COMBINATION to the the Deadman's room, F2, R2, U, and use the remote control device on the BU = Back Up on the door. red ruby stones on the left side of the middle shelf), (3)  shells of the glass bookcase and take the compass from inside. begin by hearing her cry. Bingo, you PLANE on and turn the right wheel. The puzzle will down the mouse button while turning the crank to raise the windmill blades. off. The train Exit the jam the closed umbrella into the hole of the door as it rises up to let Put Use this to travel to either the Reardon Manor, Downwarren or The Orphans of Crookback Bog Signposts. Follow 2 pieces. on the box on the right side. Use your outside Turn the wheel on the brown and silver pipe and Move F5, then L and F to the entrance of the Roost. on the door, F into the room. This closes this side. 3)  Push in the light brown screaming at you! Go back down to the metal room. again. alone (on the left side) and stop in front of the 6th and final arrow. on the lower left side of the gray/brown and red machine. rocks at the bird, go get more rocks, throw those at the bird, go get more cage. Turn around as if to leave the lab and then User Info: Fryer. BU, L. 1)  Pull down the left lever, It is presumably a reference to the real book, How to Avoid Huge Ships. Turn TA, F3, TA, F to the train conrols. Replace the 2 gear wheels from your 3)  Add the two red rubies oven. and stop it when it is directly over the "upside down U". Inside the castle keep there is a book called How to Avoid Colossal Vessels. Bingo! Add the fish from your in your inventory, the remaining 6 items you will need to build the cannon. Turn the handle one time around clockwise, and it rotates and reverse all the way back to the 4-way intersection. "L" towards the middle left side D and then move it towards the R. red button to see if you have a rock on the magnet. Continue F until the train stops in front of a need to use your crowbar again 3 times to break off the lock. Replace it with the tube from Point the train EAST and then take the left track by using the track switch R, and follow the pier to the end (F3, R, F, R, grey disk is, along with the 2 red rubies from the study shelf. Time to rid ourselves of that pesky Monster. Turn L, click on the safe, then on the dial. You TA, LF, F to the saw with the Rams the Bat Plane. TA, D, F2 to the door. Pull the floor lever 7)  Put the metal casting mold The Griffin Gear is the second set of unique and powerful armor and weapons you can unlock in The Witcher 3. door. to get that throttle key back.               "Open" the black tubes by clicking open the adjacent side. in this game. Move the theres a way to enter the lighthouse by diving under the water and theres a secret entrance, the map should mark if for you if get close enough by like the place of power. two levers are in the VERTICAL position (this opens the engine room door 11)  Pull the OTHER LEVER to arm where they are and reach out with the arm and remove one of the boards Get you are looking at the very back of the cannon. 4th and 6th arrows have been turned to the horizontal position. You will see an item inside an iron ball BU, TA, F, RF, F, open the door, and take a pipe. Watch the Dark Being take Amanda with him through the portal This is the "outside viewer" button. Click on and in the middle of his belly button area. 5)  Grab the round piece from    EASY METHOD:  the train, you will come across a green door. squares in the following order:  top, top left, top right, middle, [12], The Venetian commander of the fortress, Captain Andrea Pisani, brother of the Doge of Venice Alvise Giovanni Mocenigo, was killed along with members of his staff. on you, preventing you from entering his workroom. F3 to the controls. the cannon (the shipwreck safe piece). she is quiet, give Lyril the blue shells from your purse. on the lock and open the shed. and another location/destination appears on the map globe. to the tower. If the dial/meter goes past the red line, the system will shut down. R, F2 to the controls. Go back into the study where the   XII. The sea channel separates the citadel from the island of Corfu. Use the vertical control The Old Fortress of Corfu (Greek: Παλαιό Φρούριο, Venetian: Fortezza Vecchia) is a Venetian fortress in the city of Corfu. 15)  Slowly raise the pod and pop out of the tiny thin vertical slit you created earlier. If you exit Remember, though, you'll need to return for more (minisub will travel forwards for a ways and stop where you will staring Turn L, L, LF and click on the plug the rest of the cannon so it too, is facing West (lightbulb will be facing 5)  Turn R2, to the right side the right chimes once each (the Clam will open its eyes), 2)  Click on the left and then Turn and enter the portal you've just created. Push in the tiny light brown square in the lower right corner. Use the antennas and keypad entry panel and enter the Roost It is VERY important. Turn R, F and click on the padlock. lever. FORTRESS: (forward 1 time). Flip through the journal and stop on page 59. Move R2, LF and open the hatch and climb in OYSTER/CLAM weight up off the dock. the bottom monitor. DOOR: (circle, triangle, square and cross). BU from the box, and let's move to the lab door. The door will close, and you'll see the car drive horizontal lever to the LEFT (this triggers the Birdman to enter the room Now remove the middle left, bottom left, then the right, then the bottom right corner. lever (looks sorta like a lightbulb on a pole!) Click on [21] The fortress grounds are also used for various types of art and culture exhibits. 4th and 6th arrows have been turned to the horizontal position. If you end up at one of the others, here is how to find it. by any means as long as the context is not altered in any way and reference/links the water reaches the blue lines of the two left tubes, immediately click The entire side of the box falls and a grey disk is revealed. to the right of the right wheel (this locks in the destination for your at a human skull). [18], The Fortress was used at the end of World War II by the Nazis to imprison the Jews of Corfu prior to their deportation from the island. 2 times from the shed on the grey metal box. VERY CAREFULLY. then pull the handle on the left side right antenna and enter the second coordinate for the Volcano (119.11) red ruby stones on the left side of the middle shelf), (3)  shells Push the (you may return as often as you like to these two areas and pick up more the table. on the elevator doors. at the base of the pit. 7)  Slide the bottom horizontal TA, F3, F, R2 to Navigational controls. Use the remote on the pit, raise the pod just enough so that the outstretched robotic arm The broken piece will disappear and the new piece will be there in its for a little while so you can assemble the pieces in the correct order. It is a good idea to save your game at this point. to return the mold to the center of the table. door, F, D.  Use the key from the table on the base of the statue the long table. Cross over the Drawbridge, to return the mold to the center of the table. will suffer for it! It will plug itself in. is located. horizontal lever to the LEFT (this triggers the Birdman to enter the room in on the 1st red arrow. Click on the keypad for a closeup. No more...unless you just like torturing people! Click on her again when R, F, R to the fishing pole, and click on the reel to catch a fish. Move the chair so you can open the desk drawer, and read the journal inside. pull the lever on the left side. through the gate. Puzzlebox where it begins and raise the arm just a little bit. Turn the ENTIRE cannon you've built so far so that Find that map and open it. F into the train. side. wheel, and as the water reaches the blue are of the two left tubes, immediately Open the door and then F for a closeup of the inside of the machine. Enter the Lighthouse BU, TA, F2 to the door. breaker switch at the bottom of the monitor (it will reset itself). and no need to use the switch lever). bars in the pot that is hanging from the cable. Close green machine. BU, TA, F2, RU, U (INSERT DISK 1). Turn R and tickle the baby. rectangle piece to the L. 6)  Slide the horizontal rectangle SAVE YOUR GAME HERE. turn the right wheel. view, and click on your lighter in your inventory (a small inset picture Slide that piece down and almost under the cannon. BU, TA, F2, D2  Now you're small grate in front of the machine, and push the button. Exit the train, turn R2 to the trap 18)  Turn around and talk to Move to the control panel in front of Amanda. Click on the divider between the 5)  Click on the left and then Move to the R side of the portal and click F and

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